Broken Maven repository and Gradle dependencies

Few days ago I got into trouble when building project using Gradle.

Created deployables (fat jars) looked fine when I build it on my local machine, however when I build on remote box (Linux) I was missing some dependencies. The build scripts were exactly the same. The only difference was: the remote box didn’t have local Maven repository. This shouldn’t cause any problems as remote repository should be the same.

Gradle, a better way to build

However 🙂 on the project that we are working, the remote repository is managed by team and it is in our internal network. It also doesn’t proxy to Maven repository.

Some of the artifacts that got uploaded to that repository were missing pom files. When Gradle (via Ivy) was resolving the dependencies it created pom file on the fly with no dependencies on other artifacts.

When I discovered the problem I uploaded missing pom files. It didn’t fix the problem though. As it turns out, Ivy cached the self created pom files in USER_HOME/.gradle/cache folder. Running gradle with -C rebuild option doesn’t solve the problem as this option only clears the cached Gradle scripts.

When I deleted the folder USER_HOME/.gradle/cache, Gradle got all the dependencies resolved properly!

I was using Gradle milestone 3.

I hope you won’t get stuck on the similar problem as I did. Maintain you repository or use public.


Difference between Innovation and Creativity

The subjects of my recent posts are “creativity” and “innovation“. But what does do creativity and innovation actually mean?Discussing both terms with my colleagues, we couldn’t not notice that we sort of arrived at the same definitions. We did recognise that there was definitely a difference, but somehow couldn’t point out what it was. I decided to consult the Internet 🙂



  • A new method, idea, product (Google)
  • The central meaning of innovation thus relates to renewal or improvement, with novelty being a consequence of this improvement. (Wikipedia)
  • Something newly introduced, such as a new method or device (
  • The action or process of bringing something into existence (Google)
  • Refers to the phenomenon whereby a person creates something new (a product, a solution, a work of art etc.) that has some kind of value (Wikipedia)
  • The act of producing or causing to exist (
Reading definition of both those terms it is rather clear that the difference is very subtle. However:
  • Every Innovation is a Creation of something new. Innovation is a Creative process.
  • Not every Creation leads to Innovation. Creating new processes/devices/art doesn’t mean that something was renewed or improved.

Design release process from very beginning

Creating good software that meets customer expectations is 50% of success. The other 50% is getting it to the customer in a most quick, easy and smooth matter as possible. This process is called releasing software.

breaking chain

Release flavours

Releasing software comes in two flavors, one is a clean slate installation, second is version/maintenance upgrade. Where first one is rather simple the latter could be quite problematic. The more complex the application and environment it runs in, the more problematic it’ll be.  Releasing software to running cluster of application servers with data migration and without downtime could prove challenging for the toughest release gurus.

I always thought of release in a same way I receive or send parcel. When I have something to sell I organize it online, Delivery Company comes to pick it up and it’s on its way. I can then track it online to see the progress my parcel is making.

It is exactly how I would like any release process to be. When my package (new version of software) is ready I would like to press the button and have it on its way. All I should do is monitor if something went wrong and what if it did.


Automation of the process is a must if one wants to remove wasted time on same repeatable steps. It is quite often automation that gets neglected from the beginning of software life, until the point when release becomes unmanageable manual monster.

Automation should actually be planned from the very beginning. Whenever I start to work on a project I ask myself what do I need to do to get the software to end user as quick as it’s ready with as less possible effort. This is the beginning of the release automation adventure.

Releasing often and quickly adds into the whole iterative development process, combining the whole as one iterative delivery. Process reduces time that takes for the requirement to reach end user as a piece of functionality. That makes end user happy and gives way to feedback. Software development team can use feedback to adapt and evolve the software.

So, what now?

It is important to design and implement release process from the beginning. It is also important to automate it. It will make it possible to ship as soon as piece of work is done. I know of teams where releasing is happening on a daily basis.

Automate every step that requires human interaction. Look for candidates in places where the only manual thing is pressing a button or running a script.

If release process requires monitoring (e.g. waiting for application to stop before continuing release process), try to automate that as well.

I also found that usage of tools that support coding the process, not configuring it via XML, works much better and are more flexible and easy to use.

Little creative fingers

We all have heard about creativity but did we ever take a moment to think about it for a while. What it really is or what it means? How to be better at it?


Definitions of creativity are actually rather simple. Wikipedia states that Creativity is the ability to improve, adding value. Google quotes Princeton University’s website saying that it’s “The ability to create”.

Creativity is a mental process, involving discovery of new ideas, or new view on the old ideas. The process is powered by our conscious and unconscious mind.

With today’s modern psychology and cognitive science, creativity is still rather unknown field. There are number of theories on the process, but all of them can’t explain it precisely.

Graham Wallas presented his theory about creative thinking in 1926. He is dividing creative process into following steps:

  1. Preparation – work on a problem that involves understanding it and exploring different views on it
  2. Incubation – where the problem is injected into unconscious mind
  3. Intimation – it happens when one get the feeling that idea is going to emerge soon
  4. Illumination – where the creative idea bursts into conscious mind
  5. Verification – when the idea is consciously verified, elaborated and applied

My own findings

I started with reading some book on the topic and browsing the Internet. Then I saw TED talk by creativity and innovation expert, Sir Ken Robinson. He inspired me to observe my 3 years old daughter when she was playing. They say that small persons mind is like a sponge. It soaks in all the new encounters.

Things I noticed

A lot of my daughter’s new toys emerged from an item of everyday use, used in a completely new way (laundry basket became a boat, toilet paper roll became a telescope, etc.). She has a great skill to take an item, turn it around, look at it from different angle and than decide what new toy it will be.

My daughter is very good girl and she is hardly ever destructive  (I only assume that boys are more talented in this area). She grabs things that are around her and puts them together. New creation is inspected and either accepted as new toy or discarded (sometimes put together in different way).

Kids have more simple/different way of looking at things. This is what makes them so creative. When “Little Prince” saw picture of a hat, he said it was a picture of giant snake that swallowed elephant (perhaps he was right).

Thinking about the way my daughter creates new toys I came to conclusion that creative adult thinking is very similar most of the times. We look at the things from a different angle, look at it upside down, take tools that we have never used to do different sometimes odd job (using shoe as a hammer).

Putting things together is less physical, more mental. It involves taking pieces of information, knowledge, experience, and combine them together to produce something new. A book, real life observations, notes and mind maps turned into this article.

Recall any music interview that you might hear. Musicians typically mention who is their inspiration. Normally they mention another musician/music style etc. You can recognize in their music, tunes from other musicians, same musical patterns, instruments, etc. This is being creative by combining all the bits together in a new way.

Creativity and software development

Above description of creative processes are sounding very familiar to what I’ve been doing everyday creating software. All my experience from working with other people, technical knowledge I have, domain knowledge I acquired and everything else I know influences the code that I write.

I found that knowledge of different languages and patterns that are present in those, helped me to bring new ideas, become more creative at what I was doing. C# experience helped me to introduce some new patterns to Java. Dynamic and functional languages gave different view on type safety and state. Tools that I typically used in one technology, gave new light to a better use of tools in other technology.

I also found that being brave enough to try new things, use of different tools, led me to a new discovery. For example, swapping build tool to brand new, helped defragment not fully automated release process.


Everyone can be creative however it doesn’t mean that it is simple. More information you have (including domain, technical knowledge and everyday life things) is helpful. More willing you are to try new and different things the better.

Try to stay open to information but be careful, as it is easy to get overflowed with it in the age of Internet. Be open to new things and listen to other’s ideas, don’t shut them down immediately.

Handfull of links (somehow references)